Methods
Dirtmap
Every surface is illuminated and contributes to the lighting solution.
It is even possible to render indoor rooms without windows.
Skylight
Light is coming from a spherical or hemispherical skydome.
Dirtmap Options
Radius
This parameters determines the amount of area (in scene units) where the dirtmap effect is produced.
Increase the radius for more contrast.
Skylight Options

Sphere
Light is coming from everywhere.

Dome
Light is coming from a hemispherical dome above the horizon.
Image Sampling
Optimized rQMC Anti-Aliasing
When activated, an optimized image sampler is used with the best quality/performance ratio for the ambient occlusion output.
Since it adapts to the current noise level based on the subdivs, no further settings are nessecary.
Quality
Increase the Subdivs to reduce noise and improve image quality.
Good values are between 8 and 64 subdivs.

8 Subdivs
Noise is clearly visible.

16 Subdivs
Noise is much reduced, rendertime doubles.
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